Wordfeud Helper
Enter your rack. Every word you can make, ordered by what it is actually worth in Wordfeud.
Why Scoring With The Right Table Matters
Most word finders score with Scrabble tile values and leave it at that. If you are playing Wordfeud, that gives you the wrong order, and the wrong order means the wrong play.
The two games do not use the same table. In Wordfeud a J is worth 10 where Scrabble gives it 8. B, C, F and P are worth 4 where Scrabble gives them 3. G is worth 3 where Scrabble gives it 2. U is worth 2 where Scrabble gives it 1. Those are not rounding differences. A word that is your best play in Scrabble can be your third best in Wordfeud, and a word you would never consider in Scrabble can be the right answer here.
Everything on this page uses the Wordfeud table. The number beside each word is what the bare word is worth in Wordfeud with no multipliers.
The Wordfeud Tile Values In Full
Worth learning if you play regularly, because you stop needing a tool to sense whether a rack is strong.
1 point: A, E, I, L, N, O, R, S, T
2 points: D, U
3 points: G, M
4 points: B, C, F, H, P, V, W, Y
5 points: K
8 points: X
10 points: J, Q, Z
0 points: the two blanks
The English tile bag holds 104 tiles in total. E appears 12 times, A 10 times, I 9 times, O and T 7 times each, and N and R 6 times each. J, K, Q, X and Z appear once each. That distribution is why a rack heavy in one point tiles is not a bad rack: those letters are common because they build words, and a seven tile play is worth far more than a clever short one.
What This Tool Does Not Know
It does not see your board, and being clear about that is more useful than pretending otherwise.
Wordfeud boards are randomised. Unlike Scrabble, where the premium squares sit in the same place every game, Wordfeud shuffles their positions at the start of each match unless you turn randomisation off. That is the single biggest strategic difference between the two games, and it means no tool can tell you your best play from your rack alone.
So use the list above the way a strong player uses it. Look at the highest scoring words to see what your rack is capable of, then look at where the multipliers actually sit on your board, and then work out which of those words can reach one. A four letter word with a 4 point tile on a triple letter square frequently beats a six letter word played on plain squares.
Two board facts worth holding on to. A triple word square multiplies the whole word after letter multipliers are applied, so stacking a letter multiplier and a word multiplier in one play is where the big scores come from. And using all seven tiles in one turn earns a 40 point bonus in Wordfeud, which is lower than Scrabble's 50 but still usually the biggest single swing available to you.
Rack Management, Which Is Where Games Are Won
Scoring the most points this turn is not the same as winning, and the gap between good and average players is mostly here.
Keep your vowels and consonants balanced
A rack of six consonants and one vowel is nearly unplayable, and so is the reverse. If a play would leave you with five consonants, consider a lower scoring alternative that dumps two of them. Aim to leave three or four vowels among your seven tiles.
An S is worth more than its face value
There are five S tiles in the bag and each one can extend an existing word on the board while making a second word of your own. Spending an S to gain four points is almost always a loss. Hold it for a play that uses it twice.
Do not sit on a Q
The Q is worth 10 and there is exactly one of them, which makes it feel valuable. It is usually a liability. There are four U tiles in the bag, and if you cannot pair them, the Q blocks a seventh of your rack for the rest of the game. If you hold a Q for more than two turns without a U, swap it. Wordfeud does allow a swap without losing your turn count in the same way as passing, and a swapped Q costs you far less than a Q you never play.
Duplicate letters slow you down
Two of the same letter is fine. Three is a problem, because most words use a given letter once. If you draw three of anything, spend two of them even at a small cost.
Play the board, not the dictionary
Late in a game, a blocking play that denies your opponent a triple word square is often worth more than a play that scores ten points more. Look at what the board offers them before you commit to what it offers you.
Words That Are Legal And Feel Wrong
Every word list contains entries that look invented. They are not, and learning a handful of them changes what you can do with an awkward rack.
Two letter words are the highest value thing to memorise, because they let you play parallel to an existing word and score every letter twice. Start with the ones people forget: the full two letter list is on this site. The Q words that need no U are the other high leverage set, and they are on their own page.
If a word this tool returns is refused in your game, it is a dictionary difference rather than a bug. Wordfeud uses its own word list per language, and no single list matches every game. When that happens, take the next candidate rather than replaying the same word.
Playing something other than Wordfeud?
Use the Scrabble Word Finder for Scrabble tile values, or the Words With Friends Cheat for the WWF table. To check one word and see it scored in both games at once, use Check Dictionary.